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    Dproto 0.9.356

    Dproto 0.9.356

    - Added support of upcoming voice transcoding module
    - Better HLTV client handling to prevent banning.
    - Increased sprite replacer storage capacity. Should prevent "Running out of free nodes" server error.
    - Security fixes and improvments. Closed one more way of lag out the server.
    - Fallback to the server realtime on Windows if there is no QPC.
    - Fixed missing skip for bots in fake players check.
    - Fixed amxx kick for slot reservation.
    - Fixed server-side game bots identification.
    - Clearing entity flags on disconnect. This fixes bug when client identified as bot if connects on slot previously occupied by a bot. (Thanks to Turanga_Leela)
    - Added support for latest HLDS builds
    - If EnableSXEIdGeneration = 1, then sXe Injected is used for the generation of SteamID for everyone except steam clients.
    - cid_SXEI works correctly now, and it is only used if EnableSXEIdGeneration = 1.
    - Added support of RevEmu2013 clients.
    - Added dp_rejmsg_sxei and dp_rejmsg_revemu2013 cvars.
    - AMXX plugins were updated and now include support for SXEI and RevEmu2013.
    - Removed messages like: Unable to load strings pool from file './cstrike/estrpool/estrpool_main.dat'.
    - Added fixes for flood with commands like 'new', 'dlfile', 'sendres', 'fullupdate'.
    - Check for initial commands order on connect. New FakePlayers_CommandsOrderCheck config option.
    - Added checking of requested downloads against precached resources. New Exploits_CheckDownloads config option.
    - Added block of file uploads to the server. Added Exploits_DisableUploads config option.
    - Ban for repeating connection attempts from same IP.
    - Ban for violations in connection protocol.
    - Send VoiceInit on new server builds (initializes voice for old clients) (thanks to Chuvi).
    - Fixed average PPS calculation. This solves problem with HLSW.
    - Loading steam server ID and version from steam.inf and steam_appid.txt files.
    - Fixed server info answer: setting proper steam server ID, version, bots count, correct lock status when password set to "none".
    - Fixed steam ID generation function to return "BOT" for bots.
    - Fixed AY&SY and svc_bad error on new Linux builds.
    - Refactored IPRateFilter to not block HLSW.



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